The face- tech.There's a stark duality at the heart of the Infamous series. What does that mean to Reggie? What does that mean to Fetch? I think it’s really cool the way they brought in these true moments for these characters.īailey: Another thing that made it so different was the tech that was used and developed for this project.
It’s really thinking about how we reacted to this person in the scene before, and what’s going to come up next. It’s not just an instant kill or instant save. It makes you think for a little bit longer about those choices. It makes it not just fun to go out and blow things up and fly and do all these incredible things, but you’re also tied to those characters. The more you care about those characters, the more real those moments are. In the Infamous franchise, there’s already so much that’s fun to play. He wants to direct him and try to give him some guidance, but at the same time, he has that short patience, that short fuse that all brothers have. Being an older brother myself, I’m like, there’s so much realism in these characters.
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Reggie really wants to help Delsin, but now he has this superpower, and he really doesn’t know how to help him. The scenes that we have really get to show all the different layers and all the different moments that brothers go through. Troy and I were especially looking forward to it just from the brotherly aspect. When the three of us to get to work together on a project like this, with roles that have this ability to breathe and be organic, it becomes very dear to us. Willingham: We get to put so much of ourselves into these characters. What is it about your characters that makes them so special? GamesBeat: We usually don’t see actors from a game attend preview events. Travis Willingham: It branches off real quick. It was like, OK, wait a minute: There’s a whole branching storyline that goes along with that. We had to be able to switch on a dime, because we would do the same scene and then go, reset, and now you corrupt Fetch. It wasn’t just like, “I’m gonna go kick a puppy!” I wanted to be more like, “Do I do something for myself, or do I do something that’s for the betterment of our tribe?” There are definitely things in the story that you’ll see, where there’s a war between selfishness and selflessness. What that meant was that, very early on, we had to define what good and evil were. Troy Baker: Your feet never change, if you know what I mean. Laura Bailey: It comes from the same place, essentially. GamesBeat: Since Delsin and Fetch have distinct good and evil paths, was it hard to switch gears between being bad and being good? How do you stay true to a character when you’re doing that? Three top investment pros open up about what it takes to get your video game funded.
A new addition to Second Son is the ability to influence other characters and how they carry themselves, adding a bit more complexity to the morality system. Just like past entries in the series, the choices you make will determine if Delsin becomes good or evil, which can change your story, missions, and powers. But that was the kind of world the actors had to live in for Infamous: Second Son.Ĭoming out on March 21 exclusively for the PlayStation 4, Infamous: Second Son is an open-world action game where you play as Delsin Rowe, a graffiti artist-turned-superhero who can absorb different powers from other people. Trying to figure out how that person’s behavior changes when they become either good or evil is something else entirely.
Putting yourself in the shoes of a character is one thing. Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022.